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Amereep

43 Game Reviews

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A game where you control a dungeon and summon monsters through assortment of rooms (gambling, a chicken for every meal, and a training facility with spinning pillars that hold spike balls chained to it), just to conquer the overland.

I smile on the fact that you're a Dungeon Keeper player.

I find that the first paragraph for the Assimilation puzzle very ironic. When playing the previous game to this, I took some word or an idea and went to google to find a word that might fit the answer. After many trial and error, I would eventually find an answer and feel all the strain on my brain being rushed out and leaving me feel refreshed, it was kind of rewarding.

This game is no different. It has challenging puzzles that takes time to solve and it gives the same rewarding sensation. But as I sit here for the last five hours with the Assimilation puzzle in front of me, I began to notice at how surprisingly true that last sentience is.

These puzzles are definitely more challenging and (judging from what I've noticed and your theme for the game) elaborate.

LucidShadowDreamer responds:

As for the assimilation puzzle, you've already used the keys needed to unlock the door. This door has two locks, so you'll need both keys ;)

Btw, if you or anyone else needs hints, I think absoluteDETH is fairly happy to help if you PM him :)
(You can PM me too, ofc, but I tend to be busy every now and then).

Google is definitely a useful tool, and is even recommended for beating the games :)

I believe that the more difficulty one has had with a certain puzzle, the more rewarding it probably is when one solves it. That's what I hope, at least x'D

I think that this second game is indeed more challenging, but it seems to be well received thus far! :D

Thank you for playing, and for leaving your thoughts :3

It could use a bit more work.

The fights were a bit bizarre, but understandable after a few rounds of trial and error. The platforming can be very frustrating after the fourth boss as I found myself sliding down the floating slopes and apparently couldn't jump or double jump back on before my plunge.

I'll be honest, I wanted to play through this game only to hear the music. I couldn't finish the game (so I don't know if you added credits to it or not), but it would be nice to know the music source of the bosses.

IRGS responds:

The credits are at the end, maybe i'll put a secret on the control menu so that you can access it directly, maybe not ;)

Never watched or even heard of the movie, but it seems to ring a few bells for me. The glasses, aliens, and mind control stuff make me recall a video game called 'Bart vs. the Space Mutants' which most likely could be based off of this movie.

Anyway, it is a fun little game that takes a few tries to get a hang of. One part that I think that's a problem is when you leave the bank. Sometimes when I have one heart left and decide to make an escape, I get the 'You look like...' dialogue which then quickly changes to the 'Impulses' scene which most likely is caused by a bullet hitting my character, basing it on the death penalty I received. An error in coding, perhaps?

I also have to ask, is this where that 'OBEY' meme came from? You know, the one with a person looking at you in a red, white, and blue color scheme.

1st play-through; wiped the floor with her and she wipes me literally on the floor.

2nd play-through; lost on purpose and Pinkie celebrates her victory.
Pinkie: No hard feelings.
Me: *Responds with a deadpan look at her.*

The coding for a Tic-Tac-Toe game isn't that very hard to make (if I recall my C++ classes correctly), but the extra work you put in with Pinkie and her friends makes it more unique.

My only complaint is the audio SFX. I have a picky issue when it comes to sound and I know extracting a sound from an already compressed media can be tough, but some of Pinkie's voices makes me feel like it shouldn't be there in the first place.

I have seen the IDW's digital comic animation before and I thought it was quite an interesting idea to have for them and a clever idea to imitate for this.

While I enjoyed the story and presentation, it would be nice to have a skip button to the next choice making scene, like making it the space bar or some random pre-programed key to avoid causing confusion for those who just jump in without reading instructions.

It's is a tragedy that Harold passed away. I was sorta hoping he would make a reappearance for the third Ghostbus..... wait..... *facepalm*he could make an appearance in 'Ghost'-busters (as an homage).

Muja responds:

Thank you for your kind review!!!
I'm glad you liked this comic!

And by the way, I kinda see where you're going... But my story will develop in a very different way :)

Nostalgic

Everything about this game just keeps reminding me of the days that I played on the Super Nintendo, with its graphic design to its music. It also keeps reminding me of "The Legend of Zelda" series as well, how the hero is mostly covered in green, the fact that he to also explores dungeons, and to top it off the that one of the bosses is a giant disturbing sphere that is coming towards you; just like the moon in Majora's Mask.

AdventureIslands responds:

The music actually is genuine SNES music, composed by KungFuFurby.

I choose the main character to wear green clothes because it was a good color that would make him easier to spot from the otherwise dark tiles and background and wouldn't be too eye catching to bother the player.

Independent game.

When I play the game I can't help but feel that I'm watching (or in this case playing) an independent film, with it's calm atmosphere type of look and it's unexplainable reasoning of why she is picking apples to throw into the ocean.

I think I found a problem.

I'm not sure if it's me, but my character get's frozen every so often wither if its staying still or that he just keeps on going one direction, anyway it's a fun addicting game. (BTW that little purple guy is minimoose from Invader Zim.)

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