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Amereep

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Recent Movie Reviews

10 Movie Reviews

Well, what can I say? Ambiance is nice, the animation is lovely, teen males will likely be experiencing a new sensation.

My only complaint is the client's performance and dialogue. I get it, he's too infatuated with her girls to think of anything else, but it's coming across as if he's not even trying to climb out of the hole he fell in. I'm expecting something like...

"I-I mean breast milk. No, I mean, fox formula. WAIT! I meant, tit protein!! No-no, chest cream!!! Arg jee, POWDER BREAST MILK!!!"

He's already making a fool of himself, work up that goofy charm.

Do chinchillas really make that sound? I mean, I've had rabbits that make a similar sound when they grind their teeth, but...

Anyway, a lot of effort was placed in this (particularly the backgrounds), but it could use some touch-ups here and there. One such spot is after the chinchilla placed the soap on the pedestal, the music appeared to have 'hiccuped' after it faded out.

One of the benefits of having a simple designed character is that animating them will be easier and I noticed that you made it even more easier during that spiral dive. At a certain point, you mirrored the little guy so you only had to work with 180 degrees instead of 360. Understandable, however, that strap on his chest is what gives your trick away and the illusion of him spinning suffers because of it.

It's still a very nice animation, but some cut corners and slip ups were obviously noticeable.

Mordina responds:

Thanks for the criticism :)
If You like You can review my other videos. This series has second episode. I would be very appeiciated <3

I quit playing Pokemon around the 3rd generation, so I'll try and tackle the performance.

the story is nice, the battles are fun, but when it came to some sprite close-ups I notice some problems. When Teejay sat down with Gardevoir his blinking doesn't actually look right, some of the white parts of his eye can still be seen when he closes his eyes as well lights on his face that should be shaded. The pixels seem different in size on sprites as well, try 2x2, 4x4, or even a 8x8 trick on them with the sizes (ex. if sprite 34x56, make it twice as big for a final outcome of 68x112). Some shading on plain sections of your character, especially his clothing, would help a lot to (Look at Gardevoir's pallet, she's red, green and white but they put a range of color on her to give her depth).

Lastly, I don't mean to make fun of your acting, but you sound so monotone. Your recording is good but I don't get an interest out your character. The only part that caught my attention was around the end where you get mad. Try to get into the character's mind during the scene that fits the moment; you may know the story, but your character is learning about the situation (add pauses between words to show that their thinking, lower your tone during a sentence to show sorrow).

The story is good, but delivery is what gets an audience's attention.

I feel like I left something out... oh yes.
Amereep used Review!

teejay-number13 responds:

Thanks for the advice. I know a lot about working with sprites, including how to properly resize them to prevent distortion, though sometimes it doesn't always turn out perfect. The sprites I used for Gardevoir's close-up had a much higher resolution originally then the one I used for Teejay. So his didn't have the same range of colors and shading to add depth and such. I'll fix that next time because I'm working on getting better at art myself including shading.

As for the voice acting, I'm trying to improve myself but my character is supposed to be mellow and not show a lot of emotion normally. That may not make a good personality for a main character in your opinion, but I think it makes a nice switch from the same old tired main character archetypes we usually see. Delivery is important, but I personally can't stand characters that only operate with extreme emotions.

Recent Game Reviews

43 Game Reviews

Well, after discovering your method and exploiting it by messing with time as my laptop knows it to be, I feel that it's fair that I give some kind of review on the game.

Much like the section found in the newspaper, this game lives up to its name as it's a 'one day at a time' kind of game, It may be a bit of a puzzle at first, but once you get the hang of it, it becomes a minor issue to tackle and loses its thrill unless there's a lengthy time between this and the next set of puzzles. Everyday will present new puzzles, so it's best not to do what I did to acquire the medals.

One thing to note is your method to achieve the ultimate objective of opening the safe, because it actually hinders those like me who try to race through this. In order to open the safe, one must complete both wordsearch and sudoku of that given session. It's a good way to make us work for it, but I encountered an issue on one occasion. After completing the sudoku and heading to the calendar, I needed to double check the zodiac and element. Upon returning to the newspaper, the sudoku was reverted back like it was never attempted on. I ignored it, continued to opening the safe, but it didn't open when I put in the code. It worked fine after completing the sudoku again, so that's something to consider looking into.

There's nothing really more to say as this game live up to what it's attempting to replicate, a puzzle section of a newspaper that changes daily. It adds a bit a more dimension with cracking a safe open, which is something every content creator needs to keep in mind when translating one media into another; the limitations and the new possibilities.

EDIT: Not needed, huh? Well I can't deny your word, but I swear I did it without completing either of them. I mean, yesterday, I couldn't find that last word, but I had a good idea of the safe's answer, yet I couldn't get through. I did try to back track using the numerology and the circled day, but it wasn't getting me anywhere. Numerology is new to me, so I considered that I was in the fault. So today, I decided to just hardball it and use every day that falls within the respected horoscope of the appropriate zodiac year.

DasSG responds:

Thank you for a kind review.

Actually neither the word maze nor sudoku is required to open the safe.
Finishing word maze adds caption to button groups, finishing sudoku show the numbers on the buttons.
It's harder to push correct buttons without marks - but fully possible. Early prototype had no marks on buttons at all - but it was hard to get that these start from zero (due the keyboard with 1234567890 - safe button layout confuses people)
As for the messing with system clock - it was intended as a continuation of meta-puzzle. (Also very easy to verify since a medal has an unlock date)
Sudoku is easy to solve (maybe too easy) and does not save state because I haven't thought about people returning to it, sorry.

P.S. So far nobody noted that numerology calculation section in the newspaper is interactive...

I never understand why people reskin things. Comics, stories, animation, games, the payoff plays about the same, although a bit shunned upon for wither it's ripping off the source material or failing to live up to the original. This game is more of the latter, but in little positive and negative interpretations about it.

Adding the 2x2 virus seems like an original choice that makes this game unique from its inspiration in a good way, but there's issues with that giant germ that falters gameplay. For starters, it seems that it only takes pills that fall on top of it and not from the side or bottom. A small virus of the same color may be next to it, and if I screw up and have to get rid of this little guy first, the game doesn't take the little guy as its own and combines it with the bigger one, meaning that I'm going to have to get rid of both of them at the same time, And I don't think the game likes that.

I was able to beat level 10 (didn't get the medal, of course), but on 2 occasions during that level upon ridding the big virus (both times with a smaller virus if I recall), the screen just goes black. Refreshing the page makes it better again, but I also have to start all over again.

On a minor creative choice, the checker pattern on the board/bottle really messes with the eyes. The pills line up almost too perfectly with the grid altering colors, making it difficult to tell if the pill color is facing the intended direction of the player's attempt. That might've been the intention, or it might just be my eyes beginning to sync up with my body's age of 34.

It's a personalized Dr. Mario with a new concept to the traditional gameplay that can test one's skills, but the viruses have mutated and given the game a few bugs that falter its playthrough. It's much like the doctor's method of chucking pills unto a bottle in some ways. With any luck, the issue might be contained within the game's coding if you approach it with caution in mind.

TCzombie responds:

I appreciate you taking the time to play our little game and writing such a thorough review! I pretty much agree with everything you said, I'm not sure what I was thinking with the big viruses needing so much headspace to clear LOL. I assume the intent with the grid was to help, not to hinder, (Woodman did the rough graphic pass before I came in) but I can see how it might. I realize now that Dr. Mario doesn't have a grid on the play field. I do wish we could have quashed more of the bugs when we made this but it's a learning experience. The medal one is a bummer of course but I sent the confirm for it your way!

Willy: I'll stand guard and watch the house.
PM: Okay, but if anything happens to me, it's your fault.

Heh, f-funny, cause I was moving when he started talking and found myself sliding to the end of the boarder and then got stuck... yes... quite humorous...

*sigh* So you're new here, and the first game you give us is about dicks, and it appears that it will be a trend with you, judging by your name. ...you'll fit right in around here, and I'm not saying that because I'm about to sound like a pussy.

As you might see, these jokes are too easy for me. Bathroom humor is like a sea of clams, only a few will present a pearl. Practically anything can be an inuendo to something dirty that the Id in our minds would find relevant despite it being induced by primal instincts. I'll admit that this world is imaginative, and I'm taking into account that this is all but a joke, but this will be engaging with only teens, immature adults, and Newgrounds.

However, this is a game, so it stands that there's more to talk about besides story. Despite it being the limpest part, everything about this dick-theme game is very stiff. The jumping, for example, has a delay of at least a second, making those time jumps difficult. The layout buttons for the PC can be very awkward as I needed to use my left hand to use the arrows, spacebar, and an additional button thankfully not too far away as I use my right hand to work the mouse (how much more easier it would've been if I was able to use WASD as an alternative). Adding some additional frames to show the movement of these 'spasming organ characters' might've helped at selling the joke of this crazy world and avoid any confusion for the players (attacking the final penises, for example, didn't seem like it was doing anything. Sound was indicating something, yes, but I thought I was striking a shield or something as their heart didn't seem to respond until multiple strikes later. ...that's strikes, not strokes).

This game is a lot more extensive than what many represent as their first game around here, but it needs to work on its 'foreplay' before I'd erect this as a decent game.

Peniverse-Studios responds:

That was probably the best review I've had, this had the humor, the advice and my balls. I will improve the game, thanks. And the final boss health bar heals, that's why.

-Peniverse Studios

Recent Audio Reviews

6 Audio Reviews

Well I'm not really much of a house fan, but for a first song, I think you did a pretty decent job.

The title is a little misleading to me though. With something called 'Forgotten', I assumed it would be a mellow, sad song. This sounds like a more uplifting tune to me, like a youth with a strong spirit persevering through a struggle.

Maybe I'm missing at what you're going for. It could be about discovering a forgotten land or something, but whatever the reason, the song was still nice.

I was expecting a remix of the same dreaded feeling you get from the game and for a minute I thouht I was right untill I was given a new twist on an old tune. The remix (at least in my eyes... err ears) is a new opening for people to try and tackle for this song. It still gives that classic feeling of fear with the bell and a feeling of techno (like the moon suddenly became a disco ball or somethng). To be honest, I was kinda disappointed somewhere half-way through the song because I was expecting more of a "get the finish line in time" type of song (where the song gets more intense and faster), but in any case I think you did a great job.

ATProductions responds:

I tried to keep the song as techno/trance as possible, so I tried to maintain a certain tempo and flow. I tried adding more instruments and speeding the whole thing up at the end but it ended up being too chaotic... Thank you for your comprehensive comment!

You made nothing.

This is from "The Legend of Zelda: Ocarina of Time Re-Arranged Album"

Recent Art Reviews

2 Art Reviews

hmm...

The first thing I get from looking at this guy is that he's an aristocrat. I can't see his crazy, mad personality which could be a good thing of showing a, 'He can't be that bad of a guy' look to the other characters. I do like the way you made him able to use both physical and magical abilities. All in all, I think you made a cunning villain that should be a force to recon with.

HOLY O_o !!!

That is some great detail with the shading and brightness.

Who were you expecting, Tom Fulp?

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