It seem like every time I try to eliminate a color or set up a line or plan to pick up or even wait desperately for that one color to appear, a piece conveniently appears to continue the color or blocks my path or forced into my hands or just never shows. Was the RNG always this cruel in Wario's Woods?
I played the SNES version of this game back when I was a child. ...okay, watched my mom played it back in the day; I basically just ran up and clinged to the side of the wall, but it's that kind of gameplay that's the main attraction here, a kind of 'off-the-board' kind of approach. With a story as its drive, it gives a world to explore that separates itself from the WW, but it still leans on the board from time to time, but with a spin that's still sets it apart with on field fights and health systems implemented.
Despite all the unique approaches that puts it beside WW, I feel some elements should've stayed for the player's benefits. The collapsing roof for example is my biggest complaint. I was never good at combos, but I did notice in the WW that the roof would rise whenever I made them by accident. Bars would fill and shorten depending on the combo's length as well depending on the phase I was in, and in this game where the speed of the pieces seems to drop faster as time goes by, having this would really relief some stress.
... going back to that RNG thing, it does feel like a Wario thing to do though, being a troll at every turn. This is usually the part where I end a review by tying it up with a pun, but I got nothing that ties itself to a guy with the play on name of 'Bad Mario', so I guess Waha wins this round and she gets to live up to her name in the end, with some 'Evil Laughing'.