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Amereep

48 Game Reviews

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I have seen the IDW's digital comic animation before and I thought it was quite an interesting idea to have for them and a clever idea to imitate for this.

While I enjoyed the story and presentation, it would be nice to have a skip button to the next choice making scene, like making it the space bar or some random pre-programed key to avoid causing confusion for those who just jump in without reading instructions.

It's is a tragedy that Harold passed away. I was sorta hoping he would make a reappearance for the third Ghostbus..... wait..... *facepalm*he could make an appearance in 'Ghost'-busters (as an homage).

Muja responds:

Thank you for your kind review!!!
I'm glad you liked this comic!

And by the way, I kinda see where you're going... But my story will develop in a very different way :)

Nostalgic

Everything about this game just keeps reminding me of the days that I played on the Super Nintendo, with its graphic design to its music. It also keeps reminding me of "The Legend of Zelda" series as well, how the hero is mostly covered in green, the fact that he to also explores dungeons, and to top it off the that one of the bosses is a giant disturbing sphere that is coming towards you; just like the moon in Majora's Mask.

AdventureIslands responds:

The music actually is genuine SNES music, composed by KungFuFurby.

I choose the main character to wear green clothes because it was a good color that would make him easier to spot from the otherwise dark tiles and background and wouldn't be too eye catching to bother the player.

Independent game.

When I play the game I can't help but feel that I'm watching (or in this case playing) an independent film, with it's calm atmosphere type of look and it's unexplainable reasoning of why she is picking apples to throw into the ocean.

I think I found a problem.

I'm not sure if it's me, but my character get's frozen every so often wither if its staying still or that he just keeps on going one direction, anyway it's a fun addicting game. (BTW that little purple guy is minimoose from Invader Zim.)

01110011011011010110000101110010011101000010000001

0100111001101111011101110010000001001 0010010000001100011011000010110111000 1000000110011001101001011011100110000 1011011000110110001111001001000000111 0101011011100110010001100101011100100 1110011011101000110000101101110011001 0000100000011101000110100001100101001 0000001000110011101010111010001110101 0111001001100001011011010110000100100 0000110001001101001011011100110000101 1100100111100100100000011010100110111 101101011011001010111001100101110

Of course!

I was stuck on 11 for a long time but it is was infront off my eyes the whole time. Anyways I love the game, simple and yet difficult.

And for those people stuck on the same level as I was let me give you a hint, functions are not only restricted to the main method.

I had a blast :)

I've played RPGs for years and this brought back so many memories. I also loved that you had anime charecters from shows in the game, and I especially loved that Goku was a zombie. (It's just like I heard in a show "If Goku is so great, why does he keep dying.")

Cool

The drawing style is very unique and I love the "New n' Tasty" reference to oddworld. (Is it me or does Pico seem alot like Garra from Naruto)

Joelasticot responds:

Thanks! And neither the artist or I watch Naruto, so the ressemblance would be a coincidence

Who were you expecting, Tom Fulp?

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