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Amereep

48 Game Reviews

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AH HA!!! I was prepared for an Advent Calendar this year!

In any case, I don't know what I can say that'll be any different from last year. In fact, many of the elements from last year are still in it (like it was re-skinned). The scenery is different, but the character is the same (probably will change in the same order as last year too). Music is different, but there's still that awkward snow walking effect (even the SFX of crunching snow). The little interaction with the TV is new, but things will probably proceed the same (like the tree looking more lively over the course of the month).

But the main purpose of this isn't really the presentation rather than it really being about artists promoting their work together. Some will be cute, others will be awesome, few will be funny, and a couple will be weird. You can't really judge this as a whole because the artists will be approaching this much like last year.

Bottom line is that it's a lot like last year with a few things different but with the same purpose of helping artist to show off their work. Which is why I think it's only appropriate that I should give this the same score I gave last year's.

EDIT: In reply to GeoKureli's comment, I try to not let others push me into doing things, but I know what it's like when you put a lot of effort into something and people look over it towards one certain issue.... it was on a story called, 'CYOA: Bronytale'. I don't want to be like that guy and I won't deny that more and more things have been added over the past 6 days. So how's this, I'll give 4 stars for now and wait until everything is revealed until I consider on giving it that last star.

EDIT X-MAS DAY: Okay okay. You fixed a lot of the issues, made a little murder mystery, let us do the Timewarp. This has been a lot more interactive than last year's or even any Advent Calendar I'm familiar with. You deserve that last star.

GeoKureli responds:

no it's way different, we have a ton of plans, vote 5

Edit: told ya!

This game is more frustrating than fun.

Once the game is beaten, the additional levels hold nothing back at the player. At times, about 80% of the screen is filled with antibiotics, making it mandatory to get your immunity up. However, the white blood cells are many, big, and can move about, meaning you need the strength and manpower (viruspower?) to take them down. This is where the issue begins, the antibiotics can make the field impossible at times to even see any white or red bloodcells. Because of the number, white cells can wipe your entire viruses team out the moment they form.

I can take out one with about two or three viruses. But if six viruses form the moment the White cell is over them, they're all gone.

Don't get me wrong, I like the concept of the game, but it can be relentlessly uncaring at times.

This game was pretty dark. Unique, but a little unsettling. It's just something I keep getting from you guys at the style you present these.

It's short and not much replay-ability to it other than getting the medals. Though I did notice that each stooge that you guys removed were in descending order (very generous to keep things simple and less confusing when selecting numbers).

I also noticed that the 'tap a stooge' medal seems to be broken. I tried numerous times and it activates in game, but I don't get it on the site. Only about a week's worth of people have gotten it, which is odd for such an easy medal.

But besides those points, the game was nice.

Crap, now I have to keep this game in mind for at least 355 days before I can get the medals that I missed. Which one will win? Stubbornness or forgetfulness?

*Sigh* Anyways, the idea of an advent calendar with medals and contents isn't the first time that has appeared on this site and I doubt it'll be the last. The game is very laggy and slow, the character takes forever to get anywhere (and even though you did state that the snow is deep in one of the other comments, it sounded like an excuse to be honest).

Other than the medals and the stiffness of the character's pacing, I can't harp on this game any further. It is what it is, a collaboration of artists showing off their work in a fancy outlook. While I may not be a fan of these kind of games, it would be insensitive to not consider the effort of each artist that put in some effort into this. Collabs have that wavy feeling for viewers where it follows a pattern, but the full project feels wobbly. They're nice at getting noticed, but they lack a solid structure that really hooks the viewer in (like a mixed bag of candies; you taste a sweet strawberry, but a sour lemon breaks that feeling).

ninjamuffin99 responds:

The general pacing of the character was intentional, but I do need to optimize it more to make it now slow as shit on lower end hardware.

BrandyBuizel responds:

I appreciate the attempt to be objective in your review despite this not being your cup of tea

The game shows inspiration toward Turtle Toss, but it could do better.

It could use more obstacles, especially ones that you can break through. I'm at level 18 and I still haven't gotten the buster medal. Am I suppose to have the chicken turn into ice to do so (by breaking rocks) or am I just missing on how to do it?

The spells add to a more complex nature that add a verity of ways to play the game that could easily beat it by breaking it. Which leads me to the major issue I have with the game...

I keep phasing through the floor. I counted at least 20 times where I had to restart the game because of this issue. Sometimes it was expected with the ridiculous amount of speed I was going, but I've even fallen into an abyss by going less than 10 meters per second. If it wasn't for that bug, than I would've beaten this game by now.

I'm no expert at flash, but maybe adding a second floor that's invisible could solve this issue in case the player falls through the first.

A game where you control a dungeon and summon monsters through assortment of rooms (gambling, a chicken for every meal, and a training facility with spinning pillars that hold spike balls chained to it), just to conquer the overland.

I smile on the fact that you're a Dungeon Keeper player.

I find that the first paragraph for the Assimilation puzzle very ironic. When playing the previous game to this, I took some word or an idea and went to google to find a word that might fit the answer. After many trial and error, I would eventually find an answer and feel all the strain on my brain being rushed out and leaving me feel refreshed, it was kind of rewarding.

This game is no different. It has challenging puzzles that takes time to solve and it gives the same rewarding sensation. But as I sit here for the last five hours with the Assimilation puzzle in front of me, I began to notice at how surprisingly true that last sentience is.

These puzzles are definitely more challenging and (judging from what I've noticed and your theme for the game) elaborate.

LucidShadowDreamer responds:

As for the assimilation puzzle, you've already used the keys needed to unlock the door. This door has two locks, so you'll need both keys ;)

Btw, if you or anyone else needs hints, I think absoluteDETH is fairly happy to help if you PM him :)
(You can PM me too, ofc, but I tend to be busy every now and then).

Google is definitely a useful tool, and is even recommended for beating the games :)

I believe that the more difficulty one has had with a certain puzzle, the more rewarding it probably is when one solves it. That's what I hope, at least x'D

I think that this second game is indeed more challenging, but it seems to be well received thus far! :D

Thank you for playing, and for leaving your thoughts :3

It could use a bit more work.

The fights were a bit bizarre, but understandable after a few rounds of trial and error. The platforming can be very frustrating after the fourth boss as I found myself sliding down the floating slopes and apparently couldn't jump or double jump back on before my plunge.

I'll be honest, I wanted to play through this game only to hear the music. I couldn't finish the game (so I don't know if you added credits to it or not), but it would be nice to know the music source of the bosses.

IRGS responds:

The credits are at the end, maybe i'll put a secret on the control menu so that you can access it directly, maybe not ;)

Never watched or even heard of the movie, but it seems to ring a few bells for me. The glasses, aliens, and mind control stuff make me recall a video game called 'Bart vs. the Space Mutants' which most likely could be based off of this movie.

Anyway, it is a fun little game that takes a few tries to get a hang of. One part that I think that's a problem is when you leave the bank. Sometimes when I have one heart left and decide to make an escape, I get the 'You look like...' dialogue which then quickly changes to the 'Impulses' scene which most likely is caused by a bullet hitting my character, basing it on the death penalty I received. An error in coding, perhaps?

I also have to ask, is this where that 'OBEY' meme came from? You know, the one with a person looking at you in a red, white, and blue color scheme.

1st play-through; wiped the floor with her and she wipes me literally on the floor.

2nd play-through; lost on purpose and Pinkie celebrates her victory.
Pinkie: No hard feelings.
Me: *Responds with a deadpan look at her.*

The coding for a Tic-Tac-Toe game isn't that very hard to make (if I recall my C++ classes correctly), but the extra work you put in with Pinkie and her friends makes it more unique.

My only complaint is the audio SFX. I have a picky issue when it comes to sound and I know extracting a sound from an already compressed media can be tough, but some of Pinkie's voices makes me feel like it shouldn't be there in the first place.

Who were you expecting, Tom Fulp?

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